Doom 3 Timedemo
If it can be fixed then it will be definitely incompatible with the old D3 time demos. 2014-05-24 21:32 GMT+02:00 Robert Beckebans: I'm not sure if it can be fixed at all. They rewrote the game framerate calculations quite a lot. 2014-05-24 21:11 GMT+02:00 Michael Larabel: So there's no recorded timedemos out there? I assume the recorded demos from the original Doom 3 break compatibility with the BFG version? — Reply to this email directly or view it on GitHub.
Creating a timedemo is quite easy in Doom 3 and is basically the same as creating one in Quake 3 and some other games by ID Software - even the console looks just about the same. Before we get to the timedemo recording, we need to modify the DoomConfig.cfg file to make for easier usage a little down the track. Nov 04, 2002 pull down the console with the ~ key type: timedemo activate_demo1.demo the game will run by itself and report the avg. Fps when finished.
I'm going to look into this issue next week. It would be quite cool to see RBDOOM-3-BFG in the Phoronix benchmarks because it has a renderer design from 2012 with OpenGL 3.2 instead of the 1999 stuff (Q3A derivates):) 2014-05-24 21:33 GMT+02:00 Robert Beckebans: If it can be fixed then it will be definitely incompatible with the old D3 time demos. 2014-05-24 21:32 GMT+02:00 Robert Beckebans: I'm not sure if it can be fixed at all. Castlevania Curse Of Darkness Xbox 360 Iso more.
They rewrote the game framerate calculations quite a lot. 2014-05-24 21:11 GMT+02:00 Michael Larabel: So there's no recorded timedemos out there? I assume the recorded demos from the original Doom 3 break compatibility with the BFG version? — Reply to this email directly or view it on GitHub.