Lightscape 3.2

LightScape 3.2 is a Windows 98/XP era software application used for extremely high quality rendering and lighting solutions of 3D surface CAD models. LightScape installed and works successfully in a 32 bit Windows XP OS environment. I then researched how to make it work on the Windows 7 64 bit OS. Several years ago I found a web blog article providing instructions on how to make it work in a 64 bit environment. Essentially the advice said to copy the entire installed program directory from a Windows XP(32bit) machine directly into the Win 7 Program Files (x86) directory and make 2 registry modifications.
Free lightscape 3.2 download download software at UpdateStar. ISBN:771 本书详细介绍了优秀的渲染软件——Lightscape 3.2的各种使用技巧。系统地介绍了如何解决布光时的各种疑难. Pantech Pc Card Driver on this page.
In 2010 I followed the advice in every detail and it worked successfully, with no problems, on a Windows 7 Home Premium (64 bit) computer. Now I am trying to perform the same task on a new laptop running Windows 7 Ultimate with SVPK 1. I repeated all of the steps just as I had done successfully on the previous computer only now the results are APPCRASH every time. The program has never started once. I have tried changing the compatibility mode on the executable file, trying to get it to emulate Win XP svpk2 or Windows 98 mode with no success. I have tried running the app as administrator and also tried temporarily suspending all anti virus programs to see if those modifications made any difference but they didn't. My next attempt would be to try to find an original version (circa 2010) of Windows 7 Home Premium 64 to see if that would work.
I am trying to figure out what made it work successfully on a Windows 7 64 Home Premium build several years ago and why it will not work at all now.
Untitled Document Lightscape 3.2 tutorial Importing your model Unlike 3DSMax, Lightscape does not include modeling tools, which means you have to create your model in some other surface modeler such as AutoCAD, FormZ, Rhino, Maya, etc. You should know that Lightscape will process the surfaces in your model in a completely different manner, and this is a one-way-only process; which means for you, that you need to finish your modeling task before, and if you need to fix things in your model, you will have to re-do several steps. Because Lightscape is a very delicate software in terms of precision, you will need to make several adjustments to your model before importing it into Lightscape to get a better performance. File Format Lightscape can read the following formats: • *.3DS (3D Studio) • *.DXF (AutoCAD) • *.DWG (AutoCAD) • *.LWS (Lightwave) If you are working in AutoCAD, the best way is to use the native DWG format, because it preserves everything untouched. DXF, for instance, will skip your solid objects (only in AutoCAD), and 3DS will not read block information. If you are working in a different modeling software, most likely you can export as DXF since it is a standard exchange file format.
But if you cannot, you might need to go through a few other steps (such as exporting in a different format, reading it in AutoCAD or 3DSMax and exporting it again in one of those three formats). Importing To import, select File>Import. From the menu. A dialog box pops up.
• Browse for the file you want to import • Select Overwrite or Append (you import in steps if you use append) • Select the unit system you used for modeling, meaning what 1 unit represents in your drawing (i.e. 1 unit = 1 meter; or 1 unit = 1 foot, or 1 unit = 1 inch). This is very important because Lightscape will calculate light distribution based in this system. • Select the accuracy of round entities (number of arc segments and surface deviation). Since units are so important, a dialog box will ask you to confirm the size of the model.