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Ben Griffin provides context and commentary followed by the full, original text of our GTA: San Andreas review, published in the July 2005 issue of PC Gamer UK. We're enjoying the height of summer now, but as temperatures plummet and skies darken, Rockstar promise respite from Autumnal misery: GTA 5 on PC. With improved framerates. And increased resolution. It took no time at all for resident GTA enthusiast, Andy Kelly, to on its launch trailer (hammerhead sharks: confirmed). In light of that, I've decided to delve almost a decade into the past and unearth PC Gamer's San Andreas review.

At 94%, it's our highest-rated Grand Theft Auto ever, beating out Vice City by a whole 1%. Well, as our reviewer Ross Atherton puts it, the game is, 'at once a giant, living playground and a smoothly contoured story. San Andreas still manages to be coherent despite giving the player the opportunity to ditch and pick up the storyline at will.' Pouring over these admittedly rough screens, I'm reminded of a time when a sprawling playing space meant necessary compromise. It was accepted back then—look at Morrowind and True Crime. You'll have a blast, sure, but expect glitches and graphical issues. Since San Andreas the bar's been raised.

Even in a game as mind-bogglingly massive as GTA V, we don't expect so much as a stretched texture. And, thanks to Euphoria, we're treated to some of the most convincing physics of any videogame, open world or otherwise. Nine years on, San Andreas doesn't have great graphics. It doesn't have great physics.

It doesn't even have cats. What it does have, though, is a sublime silly streak. It's a bouncing playground filled with sights and delights, whether that's bombing through Red Country on a jet-pack, crop dusting with Guns 'N Roses on the radio, or pumping iron at the local gym.

With a staggering amount to see and do, wrapped in in Rockstar's trademark cultural satire, we strongly recommended it then and we strongly recommend it now. GTA: San Andreas review Welcome to GTA as it was always meant to be. Forget the fact that GTA San Andreas started life as a PlayStation 2 game. The ugly caterpillar has become a beautiful (if foul-mouthed) butterfly. The fifth in a series that since its 2D birth on PC (back in 1997) has celebrated despicable gangsters and drive-by/-thru/-into and -over crime. San Andreas reaches new lows of depraved morality, senseless violence and alpha-male aggression. But it's the fact that it's one of the best games ever made that has already propelled it to console ultra-success.